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RMSB Code of Conduct:
Coaches, Players, Parents - Please Read
The tournament will be governed by
Official MLB Rules with the following exceptions:
**All teams must
bring birth certificates - They will only be checked upon request
by RMSB Staff. Penalty - If player is not of age and birth certificate
cannot be produced, he will be unable to play the remainder of the
tournament. This is not a retroactive rule. Suspension only after
discovery.
Age Divisions will be determined by
your age on April 30th, 2011
Player eligibility - No player may play
with more than one team in the same age division. However, a player may play up an
age division and play with more than one team.
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8u Age Division |
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FORMAT: 8 Teams - Top
4 Seeded Teams will advance to
Semi-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
- Base runner may steal or
advance to
any base
after the ball crosses home plate.
- Batter is automatically out on a 3rd strike. (No 3rd
drop strike rule will be in effect).
- 8 runs per half inning: After 8 runs score, teams
exchange offense and defense. Only on a over the fence Home Run
can more than 8 runs be scored. In the last inning the 8 run rule per inning
does not apply.
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9u Age Division |
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FORMAT: 19 Teams, 3 Pools - Top
2 Seeded Teams from each Pool plus 2 Wildcard teams from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
- Base runner may steal or
advance to
any base
after the ball crosses home plate.
- Batter is automatically out on a 3rd strike. (No 3rd
drop strike rule will be in effect).
- 8 runs per half inning: After 8 runs score, teams
exchange offense and defense. Only on a over the fence Home Run
can more than 8 runs be scored. In the last inning the 8 run rule per inning
does not apply.
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10u Age Division |
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FORMAT: 28 Teams, 5 Pools - Top
Seeded Team from each Pool plus 3 Wildcard teams from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
- Base runner may steal or
advance to
any base
after the ball crosses home plate.
- Dropped third strike rules apply.
- 8 runs per half inning: After 8 runs score, teams
exchange offense and defense. Only on a over the fence Home Run
can more than 8 runs be scored. In the last inning the 8 run rule per inning
does not apply.
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11u Age Division |
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FORMAT: 33 Teams, 6 Pools - Top
Seeded Team from each Pool plus 2 Wildcard teams from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below). |
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12u Age Division |
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FORMAT: 20 Teams, 4 Pools - Top
2 Seeded Teams from each Pool will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
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13u Age Division |
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FORMAT: 47 Teams, 7 Pools - Top
Seeded Team from each Pool plus 1 Wildcard team from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
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14u Age Division |
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FORMAT: 18 Teams, 3 Pools - Top
2 Seeded Teams from each Pool plus 2 Wildcard teams from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
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16u Age Division |
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FORMAT: 16 Teams, 3 Pools - Top
2 Seeded Teams from each Pool plus 2 Wildcard teams from ALL Pools will advance to
Quarter-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
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18u Age Division |
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FORMAT: 9 Teams - Top
4 Seeded Teams will advance to
Semi-Final Games on
Monday.
Seeding for Monday's games will be based on the
Tiebreaker Rules (see below).
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TOURNAMENT RULES & REGULATIONS |
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- Home team is listed first on schedule. Highest seed
will be Home Team for Quarter, Semi and Championship Games (or flip of
a coin if the seeds are the same).
- Game length will be 7 innings or no new
inning at 1 hour and 45 minutes. No time limit for Championship game. In the event there is a tie and the time limit
has expired we will use the International Tie Breaker to break the tie. A runner
will be placed on second base (last out the previous inning)
at the start of the top and bottom half of the inning. If the
tie is not broken that inning the runner will be placed on third base
the next inning and subsequent innings until tie is broken.
- 9 run rule after 5 innings.
-
4
innings or 1 Hour constitutes a complete game when delayed or called
because of inclement weather.
- Batting Order Re-entry Rule: Starters may only
re-enter one time and in the same spot in the batting order.
- Batting Order: There is no limit to the number of
players you have in the batting lineup. A team must bat a minimum of 9
players.
- Unlimited Defensive substitutions. Your defensive
lineup is non-related to your batting order. A player may play
defensively even if they are not in the batting lineup.
- No Restrictions on Cleats or Bats.
- No Bat Boys are allowed to be on the field at
anytime during the game.
- Home team will be official scorer unless otherwise
designated by umpire. Put starting time in the book.
- Protests will not be allowed on judgment calls.
Protests must be handled at the time of protest Umpire can
confer with RMSB for help on ruling.
- We will enforce an avoid contact
or must slide rule at all bases. Malicious contact-runner will be
ejected. It is the discretion of the
umpire if the runner is trying to avoid contact or a collision.
- A must slide rule will be in effect when an
infielder is attempting to turn a double-play at second base. If
the runner is not close enough to merit a slide, he must peel away
from the baseline. This rule is for the protection of the base runner.
The runner will be called out only if by his not sliding or peeling
away affects the defensive play.
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Eliminate defensive
huddles prior to your team taking the field in between innings.
-
Only one coach outside of dugout during games (does not
include base coaches).
- Please have a Catcher available to warm up your
Pitcher between innings when your Catcher is not ready.
- No speed up rules for Catchers and Pitchers.
- Pitchers - Maximum of 6 warm-up pitches between
innings.
- No infield before games. Get teams in the dugout
and have your teams ready to play on time.
- End of the game, remove garbage from dugout and clear
dugout in a timely manner. Hold post game discussions outside the
dugout.
- Show respect to the umpires, your players, your opponents
and most of all to this great game.
- Have a FUN Tournament!!!
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PITCHING RULES |
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- If a pitcher pitches more than
3 innings in one calendar day, a
36-Hour rest period will apply. 1 pitch constitutes a
Full Inning.
- Maximum Innings in One Calendar Day =
7 innings (Note: This is a "per
day" rule not a "per game" rule)
- Maximum Innings for Tournament (including
championship day) =
14 innings
- You may re-enter the starting pitcher one time. The
starting pitcher is only pitcher that may re-enter to pitch.
- Each team will keep and be responsible for their
own pitching log. It can be signed by the opposing coach, umpire
or RMSB staff at the conclusion of each game.
- If a coach has a question about the opposing team's
pitching log, he may bring it to the attention of a RMSB staff member.
A coach may not request the pitching affidavit from the opposing
coach.
- If RMSB determines that the pitcher in question is
ineligible to pitch, the pitcher will be removed from the mound at the
time of discovery. This is not a retroactive rule - The pitcher
will be removed after discovery.
-
Print Out Pitching
Log [Click Here]
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TIE BREAKER RULES
FOR ADVANCEMENT AND SEEDINGS |
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- Best Record If two teams from the same Pool both
go undefeated in Pool Play there will be a 3 inning Playoff game
Saturday night (9u, 10u, 11u, 12u, 13u, 14u Age Divisions ONLY)
- Head to Head (tied teams)
Does not apply if all tied teams have not played each
other or have at least one win and one lose against all other tied
teams. Exception: One team has beaten or lost to ALL tied
teams. Head to head will apply to that team only. The
remaining tied teams will continue to the next tie breaker.
- Fewest runs allowed to Common Opponents. A
"Common Opponent" is defined as: A team or teams that all tied teams
have played. If the tied teams have a common opponent - the runs
will be totaled of only the Common Opponents. Keep in mind, you
cannot play yourself, so runs that other teams allowed to your team or
that you allowed to their team are not considered.
- Fewest runs allowed to All Opponents.
- Coin Flip or
mini-playoff game per the discretion of RMSB.
"Individual awards will
be given for 1st and 2nd Place"
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TOURNAMENT CONTACT INFO |
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If you need to contact the RMSB staff while at
the tournament you can call:
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UPDATED INFO FORTHCOMING...
Heber City (New Complex) Tournament
Headquarters Justin Jensen at (435) 994-0295
Heber City (Old Complex)
Gary Rohmer at (435) 764-0182
Heber City (Wasatch High School & North School)
Jared Johnson at (435) 881-4010 (Friday Only) Matt Marziale (801) 404-1090
(Saturday Only)
Park City (Park City High School Fields)
Justin Sparks at (801) 897-4353
Park City (Treashure Mountain)
Bill Clark at (208) 406-7862
Park City (Park City Sports Complex) Justin
Abott at (801) 725-6163
Oakley
Breck Laing at (801) 709-4801 (Friday Only)
Coalville/Kamas
Matt Marziale (801) 404-1090 (Friday Only) Jared Johnson at (435) 881-4010
(Saturday Only)
Midvale/West Jordan (Westridge Academy)
Eldon Lee at (801) 870-6711
Salt Lake City (Sherwood Park, Lindsay Gardens & West High
School)
Ken Embley at (801) 598-0704
Salt Lake City (Foothill City Park)
Jesse Carrillo at (801) 891-6316
Alpine (Burgess Park)
Breck Laing at (801) 709-4801 (Saturday Only)
Roaming
Dennis Udy at (435) 701-5555
Schedules, Scores, Web Site
Dan Laing at (435) 701-5174
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Copyright 2011 Rocky Mountain School of
Baseball |
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